Latest topics
Top posting users this month
No user |
Who is online?
In total there is 1 user online :: 0 Registered, 0 Hidden and 1 Guest None
Most users ever online was 26 on Fri Nov 13, 2015 12:07 am
Spells, Casting, and You!
Page 1 of 1
Spells, Casting, and You!
Below will be a list of spells in their categories going from the easiest spells to learn to the hardest. The following is the skill set requirement next to what level they equal too.
0-24 = Novice
25-48 = Apprentice
50-74 = Adept
75-99 = Expert
100 and beyond = Master
1. Conjuration
2. Destruction
3. Alteration
4. Illusion
5. Restoration
0-24 = Novice
25-48 = Apprentice
50-74 = Adept
75-99 = Expert
100 and beyond = Master
1. Conjuration
2. Destruction
3. Alteration
4. Illusion
5. Restoration
Last edited by Moon on Fri Nov 13, 2015 8:15 pm; edited 1 time in total
Re: Spells, Casting, and You!
Conjuration
===Novice===
Bound Dagger- Creates a magic dagger for 30 minutes or until broken or sheathed.
Bound Sword- Creates a magic sword for 30 minutes or until broken or sheathed.
Conjure Familiar- Summon a familiar for 30 minutes or until destroyed.
Summon Unbound Dremora- Summons an unbound Dremora for 20 minutes.
Raise Zombie- Raise a weak dead body to fight for your character for 10 minutes.
===Apprentice===
Bound Battle Axe- Creates a magic battle axe for an hour or until broken or sheathed.
Conjure Boneman- Summon a boneman archer to fight for you for 30 minutes.
Conjure Flame Atronach- Summon a Flame Atronach for 30 minutes.
Flaming Familiar- Summon a flaming familiar where it will charge into battle and explode.
Reanimate Corpse- Reanimate a more powerful dead body for 30 minutes.
Soul Trap- If target dies within 5 minutes, it fills a soul gem.
Summon Arniel's Shade- Summon the Shade of Arniel Gane for 30 minutes.
Summon Arvak- Summons the horse Arvak wherever the caster is pointing.
===Adept===
Banish Daedra- Weaker summoned Daedra are sent back to Oblivion.
Bound Bow- Creates a magic bow for an hour or until sheathed.
Conjure Ash Spawn- Summon Ash spawn for an hour.
Conjure Frost Atronach- Summons Frost Atronach for an hour.
Conjure Mistman- Summons a Mistman for an hour.
Conjure Seeker- Summons a seeker for an hour.
Revenant- Reanimate a powerful dead body for an hour.
===Expert===
Conjure Ash Guardian- Create an ash guardian that will stay until destroyed. Needs a heart stone from Conjurer or will be hostile towards the conjurer.
Command Daedra- Powerful creatures can be summoned from Oblivion. Only two at a time.
Conjure Dremora Lord- Summon a Dremora Lord for an hour.
Conjure Wrathman- Summons a Wrathman for an hour.
Conjure Storm Atronach- Summon a storm atronach for an hour.
Dread zombie- Reanimate a very powerful dead body for an hour.
Expel Daedra- Powerful summoned Daedra creatures are sent back to oblivion.
===Master===
Dead Thrall- Reanimate a dead body to permanently be with you.
Flame Thrall- Summon a Flame Atronach permanently.
Frost Thrall- Summon a Frost Atronach permanently.
Storm Thrall- Summon a Storm Atronach permanently.
===Novice===
Bound Dagger- Creates a magic dagger for 30 minutes or until broken or sheathed.
Bound Sword- Creates a magic sword for 30 minutes or until broken or sheathed.
Conjure Familiar- Summon a familiar for 30 minutes or until destroyed.
Summon Unbound Dremora- Summons an unbound Dremora for 20 minutes.
Raise Zombie- Raise a weak dead body to fight for your character for 10 minutes.
===Apprentice===
Bound Battle Axe- Creates a magic battle axe for an hour or until broken or sheathed.
Conjure Boneman- Summon a boneman archer to fight for you for 30 minutes.
Conjure Flame Atronach- Summon a Flame Atronach for 30 minutes.
Flaming Familiar- Summon a flaming familiar where it will charge into battle and explode.
Reanimate Corpse- Reanimate a more powerful dead body for 30 minutes.
Soul Trap- If target dies within 5 minutes, it fills a soul gem.
Summon Arniel's Shade- Summon the Shade of Arniel Gane for 30 minutes.
Summon Arvak- Summons the horse Arvak wherever the caster is pointing.
===Adept===
Banish Daedra- Weaker summoned Daedra are sent back to Oblivion.
Bound Bow- Creates a magic bow for an hour or until sheathed.
Conjure Ash Spawn- Summon Ash spawn for an hour.
Conjure Frost Atronach- Summons Frost Atronach for an hour.
Conjure Mistman- Summons a Mistman for an hour.
Conjure Seeker- Summons a seeker for an hour.
Revenant- Reanimate a powerful dead body for an hour.
===Expert===
Conjure Ash Guardian- Create an ash guardian that will stay until destroyed. Needs a heart stone from Conjurer or will be hostile towards the conjurer.
Command Daedra- Powerful creatures can be summoned from Oblivion. Only two at a time.
Conjure Dremora Lord- Summon a Dremora Lord for an hour.
Conjure Wrathman- Summons a Wrathman for an hour.
Conjure Storm Atronach- Summon a storm atronach for an hour.
Dread zombie- Reanimate a very powerful dead body for an hour.
Expel Daedra- Powerful summoned Daedra creatures are sent back to oblivion.
===Master===
Dead Thrall- Reanimate a dead body to permanently be with you.
Flame Thrall- Summon a Flame Atronach permanently.
Frost Thrall- Summon a Frost Atronach permanently.
Storm Thrall- Summon a Storm Atronach permanently.
Re: Spells, Casting, and You!
Destruction
===Novice===
Flames- A basic gout of fire around
Frostbite- a basic blast of cold.
Sparks- A basic gout of electricity.
Arniel's Convection- Set fire to something for 5 minutes.
Vampiric Drain- Drain health right from their body. VAMPIRES ONLY.
===Apprentice===
Firebolt- A bolt of fire that's hotter than plain fire.
Ice Spike- A spike of ice that can impale your enemies.
FreezeBolt- a bolt of frost that a colder than plain frost.
Ignite- A blast that will set the target on fire.
LightningBolt- a bolt of lightning that is more severe then electricity.
Fire Rune- Cast on nearby surface, it explodes when something heavy enough lands on it.
Frost Rune- Cast on nearby surface, it explodes when something heavy enough lands on it.
Lightning Rune- Cast on nearby surface, it explodes when something heavy enough lands on it.
===Adept===
Chain Lightning- You can shoot a lightning bolt that will hit two people at once.
Fireball- A fireball which explodes on impact.
Ice Storm- A freezing whirlwind that hurts stamina as much as health.
Whirlwind Cloak- You can fling things up to 200 pounds away with the power of wind.
===Expert===
Icy Spear- A spear that impales enemies and does extra frost damage.
Incinerate- A blast of fire that explodes and does extra fire damage.
Thunderbolt- A thunderbolt that does extra electricity damage.
Wall of Flames- Creates a 15 foot high wall of flames.
Wall of Frost- Creates a 15 foot high wall of ice.
Wall of Storms- Creates a 15 foot high wall of lightning.
===Master===
Blizzard- Creates a blizzard around casted area. Creates extra frost damage.
Fire Storm- Creates a giant fire explosion at pointed area. Creates extra fire damage.
Lightning Storm- Fires a continue stream of lightning for up to 30 minutes. Extra shock damage.
===Novice===
Flames- A basic gout of fire around
Frostbite- a basic blast of cold.
Sparks- A basic gout of electricity.
Arniel's Convection- Set fire to something for 5 minutes.
Vampiric Drain- Drain health right from their body. VAMPIRES ONLY.
===Apprentice===
Firebolt- A bolt of fire that's hotter than plain fire.
Ice Spike- A spike of ice that can impale your enemies.
FreezeBolt- a bolt of frost that a colder than plain frost.
Ignite- A blast that will set the target on fire.
LightningBolt- a bolt of lightning that is more severe then electricity.
Fire Rune- Cast on nearby surface, it explodes when something heavy enough lands on it.
Frost Rune- Cast on nearby surface, it explodes when something heavy enough lands on it.
Lightning Rune- Cast on nearby surface, it explodes when something heavy enough lands on it.
===Adept===
Chain Lightning- You can shoot a lightning bolt that will hit two people at once.
Fireball- A fireball which explodes on impact.
Ice Storm- A freezing whirlwind that hurts stamina as much as health.
Whirlwind Cloak- You can fling things up to 200 pounds away with the power of wind.
===Expert===
Icy Spear- A spear that impales enemies and does extra frost damage.
Incinerate- A blast of fire that explodes and does extra fire damage.
Thunderbolt- A thunderbolt that does extra electricity damage.
Wall of Flames- Creates a 15 foot high wall of flames.
Wall of Frost- Creates a 15 foot high wall of ice.
Wall of Storms- Creates a 15 foot high wall of lightning.
===Master===
Blizzard- Creates a blizzard around casted area. Creates extra frost damage.
Fire Storm- Creates a giant fire explosion at pointed area. Creates extra fire damage.
Lightning Storm- Fires a continue stream of lightning for up to 30 minutes. Extra shock damage.
Re: Spells, Casting, and You!
Alteration
===Novice===
Candlelight- Create a hovering candlelight that causes lasts for 15 minutes.
Equilibrium- Convert Health into Manna, Caster can die doing this.
Oakflesh- Improve armor for 15 minutes.
===Apprentice===
Magelight- Ball of light that lasts an hour and sticks where its casted.
Stoneflesh- Improves casters armor for 30 minutes.
===Adept===
Ash Shell- Creates a hard shell around the target for 30 minutes or until broken.
Detect Life- Nearby living creatures, (but not undead, machines, or daedra) can be seen through walls.
IronFlesh- Improves the casters armor for an hour.
Telekinesis- Can pull or push an object weighing 200 pounds with their mind.
Transmute- Can turn one piece of iron into silver every day or silver ore into gold.
Water breathing- Can breathe under water for 30 minutes.
===Expert===
Ash Rune- Cast on nearby surface. When something puts pressure on it it explodes and encases thing into a layer of hardened ash for 30 minutes.
Detect Dead- Nearby dead can be seen through walls.
EbonyFlesh- Improves caster's armor for an hour and a half.
Paralyze- Paralyzes target for 20 minutes.
===Master===
DragonHide- Caster can ignore 50% damage given to him for 15 minutes.
Mass Paralyze- Paralyze all targets within 20 feet of caster for 20 minutes.
===Novice===
Candlelight- Create a hovering candlelight that causes lasts for 15 minutes.
Equilibrium- Convert Health into Manna, Caster can die doing this.
Oakflesh- Improve armor for 15 minutes.
===Apprentice===
Magelight- Ball of light that lasts an hour and sticks where its casted.
Stoneflesh- Improves casters armor for 30 minutes.
===Adept===
Ash Shell- Creates a hard shell around the target for 30 minutes or until broken.
Detect Life- Nearby living creatures, (but not undead, machines, or daedra) can be seen through walls.
IronFlesh- Improves the casters armor for an hour.
Telekinesis- Can pull or push an object weighing 200 pounds with their mind.
Transmute- Can turn one piece of iron into silver every day or silver ore into gold.
Water breathing- Can breathe under water for 30 minutes.
===Expert===
Ash Rune- Cast on nearby surface. When something puts pressure on it it explodes and encases thing into a layer of hardened ash for 30 minutes.
Detect Dead- Nearby dead can be seen through walls.
EbonyFlesh- Improves caster's armor for an hour and a half.
Paralyze- Paralyzes target for 20 minutes.
===Master===
DragonHide- Caster can ignore 50% damage given to him for 15 minutes.
Mass Paralyze- Paralyze all targets within 20 feet of caster for 20 minutes.
Re: Spells, Casting, and You!
Illusion
===Novice===
Clairvoyance- Shows a lighted path to a set goal for 10 minutes.
Courage- Targets will not flee for 10 minutes.
Fury- Lowest level creatures will attack anything nearby for 10 minutes.
===Apprentice===
Calm- Low level creatures will not fight for 20 minutes.
Fear- Low level creatures will attack anything nearby for 20 minutes.
Muffle- Move more quietly for 30 minutes.
===Adept===
Frenzy- Medium level creatures will attack anything nearby for 30 minutes.
Frenzy Rune- Placed on a surface, once triggered causes medium level creatures to attack anything nearby for 30 minutes.
Rally- Medium level creatures will not fight for 30 minutes.
===Expert===
Invisibility- Caster is invisible for an hour.
Pacify- High level creatures won't fight for 45 minutes.
Rout- High level creatures will flee from combat for 45 minutes.
===Master===
Invisible Cast- Cast an area 10 ft by 10 ft to be invisible for 45 minutes.
Harmony Aura- Causes high level creatures to calm down for an hour.
Hysteria Aura- Causes high level creatures to flee from combat for an hour.
Mayhem Aura- Causes high level creatures to attack nearby things for an hour.
===Novice===
Clairvoyance- Shows a lighted path to a set goal for 10 minutes.
Courage- Targets will not flee for 10 minutes.
Fury- Lowest level creatures will attack anything nearby for 10 minutes.
===Apprentice===
Calm- Low level creatures will not fight for 20 minutes.
Fear- Low level creatures will attack anything nearby for 20 minutes.
Muffle- Move more quietly for 30 minutes.
===Adept===
Frenzy- Medium level creatures will attack anything nearby for 30 minutes.
Frenzy Rune- Placed on a surface, once triggered causes medium level creatures to attack anything nearby for 30 minutes.
Rally- Medium level creatures will not fight for 30 minutes.
===Expert===
Invisibility- Caster is invisible for an hour.
Pacify- High level creatures won't fight for 45 minutes.
Rout- High level creatures will flee from combat for 45 minutes.
===Master===
Invisible Cast- Cast an area 10 ft by 10 ft to be invisible for 45 minutes.
Harmony Aura- Causes high level creatures to calm down for an hour.
Hysteria Aura- Causes high level creatures to flee from combat for an hour.
Mayhem Aura- Causes high level creatures to attack nearby things for an hour.
Re: Spells, Casting, and You!
Restoration
===Novice===
Healing- Heals caster for 10 health per 5 minutes.
Lesser Ward- Creates a mini shield to take up to 50 pounds of damage.
===Apprentice===
Fast Healing- Heals the Caster for 20 health per 10 minutes.
Healing Hands- Heals the target for 20 health per 10 minutes. No machines, undead, or atronachs.
Necromatic Healings- Heals an undead target for 20 health per 5 minutes. No machines or atronachs.
Steadfast Ward- Creates a medium shield that takes up to 100 pounds of damage.
Sun Fire- Ball of light that takes away a quarter of undead's health.
Turn Lesser Undead- Low Level undead flee for 10 minutes.
===Adept===
Close Wounds- Heals caster 50 health per 15 minutes
Greater Ward- Creates a large shield that can take 200 pounds of damage.
Heal Other- Heals target for 50 health per 15 minutes.
Heal Undead- Heals undead target for 50 health per 15 minutes.
Poison Rune- Take away half of poison damage from caster or target.
Vampire's Bane- Sunlight Explosion that takes away half of undead's health.
===Expert===
Circle Of Protection- On entering circle, undead will flee for 20 minutes.
Grand Healing- Everyone within a 10 foot radius of Caster will be healed 80 points of health.
===Master===
Bane of the undead- High Level undead enemies will flee for an hour.
Guardian Circle- Upon entering, undead enemies will catch on fire and flee.
===Novice===
Healing- Heals caster for 10 health per 5 minutes.
Lesser Ward- Creates a mini shield to take up to 50 pounds of damage.
===Apprentice===
Fast Healing- Heals the Caster for 20 health per 10 minutes.
Healing Hands- Heals the target for 20 health per 10 minutes. No machines, undead, or atronachs.
Necromatic Healings- Heals an undead target for 20 health per 5 minutes. No machines or atronachs.
Steadfast Ward- Creates a medium shield that takes up to 100 pounds of damage.
Sun Fire- Ball of light that takes away a quarter of undead's health.
Turn Lesser Undead- Low Level undead flee for 10 minutes.
===Adept===
Close Wounds- Heals caster 50 health per 15 minutes
Greater Ward- Creates a large shield that can take 200 pounds of damage.
Heal Other- Heals target for 50 health per 15 minutes.
Heal Undead- Heals undead target for 50 health per 15 minutes.
Poison Rune- Take away half of poison damage from caster or target.
Vampire's Bane- Sunlight Explosion that takes away half of undead's health.
===Expert===
Circle Of Protection- On entering circle, undead will flee for 20 minutes.
Grand Healing- Everyone within a 10 foot radius of Caster will be healed 80 points of health.
===Master===
Bane of the undead- High Level undead enemies will flee for an hour.
Guardian Circle- Upon entering, undead enemies will catch on fire and flee.
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum
|
|
Sun Dec 27, 2015 9:14 pm by Hellbreaker3
» and people wonder why it's better to buy a horse...( Moon/Open)
Sun Dec 27, 2015 9:13 pm by Hellbreaker3
» Beginning of a path(Open)
Wed Dec 16, 2015 3:04 pm by Hellbreaker3
» Welcome to School( Open)
Fri Dec 11, 2015 6:53 pm by A pimp named Pika
» custom spell rules proposition
Wed Dec 02, 2015 7:16 pm by Moon
» Just a bard doin bard things (open)
Mon Nov 30, 2015 10:16 pm by Thr33
» Pierelle Ashkiss (Done)
Sat Nov 28, 2015 6:37 pm by Moon